The following amendments have been adopted by WSB for play in the Pinto Division:

  1. Participation Requirements
    1. Each player on the team shall play defense for at least two innings of each six-inning game.
    2. No player may sit more than two consecutive innings, unless being disciplined by the manager, who must inform the parents of the player of such action.
    3. The entire roster will be batted, and there is free substitution in the field.
  2. Player Safety Rules
    1. Bat Throwing
      1. When a hitter unintentionally throws their bat, the hitter will be warned.
      2. On the second offense, the ball will be declared dead and the batter will be called out.
      3. On the third offense, the ball will be declared dead and the batter will be called out and ejected from the game.
  3.  Pitching Rules
    1. Pinto players will pitch from 40 feet.
    2. A player (from the Defensive team) will be used to pitch the first two innings.
    3. The offensive coach shall pitch to the batter for the last four innings.
    4. If the game goes into extra innings, coach-pitch will be used.
    5. The coach-pitcher must pitch from the pitcher’s plate; coach-pitchers may squat or kneel when delivering the pitch provided they are in contact with the pitching rubber.
    6. Balks are not enforced in Pinto division.
    7.  If an illegal pitch is detected by the umpire (such as delivering a pitch without being in contact with the rubber, dropping a ball while in contact with the rubber, or any other violation according to baseball rules) instruction shall be given to the pitcher as to why their action is illegal, unless in the opinion of the umpire it is done intentionally, then a ball will be added to the ball-strike count of the batter and no advancement of the base runners (if any).
  4. Time Limits
    1. No new inning shall be started once two (2) hours have elapsed since the published start time for games played on a weeknight or if there is a following game scheduled that would be impacted.
    2. If no scheduled game would be impacted, no new inning will begin once 2½ hours have elapsed since the published start time.
    3. Games will “drop dead” (i.e. end immediately) after 2 hours, 15 minutes have elapsed following the start of a game on a weeknight.
    4. During the postseason tournament, time limits will not be in effect.
  5. Scorekeepers
    1. Each team will supply a scorekeeper.  The home team shall provide the official scorekeeper.
    2. Either scorekeeper should notify the team manager concerned if an ineligible player or improper batter is about to be used in the game. If the scorekeeper fails to prevent the mistake, the normal consequences follow according to the OBR and PONY rules.
  6.  Dealing with Umpires
    1. When time has been called, a coach or manager may request that the umpire clarify a ruling or interpretation of the rules.  The umpire may grant this request, but is not obligated to do so.
    2. If the umpire chooses to discuss the ruling with the manager, the umpire retains final authority and may end the discussion at any time.
    3. Judgment calls may not be questioned or mediated.
    4. It is a principle of WSB is not to protest games.
    5. Discussions regarding interpretations of our rules will occur between the umpires on the field at the time of play and the head coach from each team.
  7. Strikeouts and Walks
    1. A batter will be declared out after failing to hit a fair ball after six pitches are delivered by the coach-pitcher unless the 6th pitch is a foul ball, or if the batter reaches 3 swinging strikes before the 6th pitch.  An at bat cannot end on a foul ball.
    2. There are no called strikes when a coach is pitching.
    3. No bases-on-balls (aka “walks”) are awarded in the Pinto division.
      1. During player-pitch, once a batter has four (4) balls in the count, a coach pitcher will finish the at-bat.  The player has four (4) pitches to finish the at-bat, while retaining the number of strikes called during the player pitcher part of the at-bat.
      2. The batter is not out if the result of the 4th pitch is a foul ball.
  8. Player Positions
    1. Normal catching position will be used for both the coach-pitch and player-pitch.
    2. The player fielding the pitcher position shall take position always to the rear of the pitching plate, and on the left or right side of the coach pitcher.  The player must have at least one foot inside the pitching circle when the ball is pitched.
  9. If a batted ball strikes the coach pitcher, it is a live ball and the play continues
  10. The Dropped Third Strike (DTS) Rule is NOT in effect for Pinto games.
  11. Runners may advance until the ball is controlled inside the pitching circle with the defensive player’s hands raised and time is called by the umpire.  After the Umpire calls time he/she will send the runner(s) to the appropriate base(s).  If the base runner is half way or beyond to the next base when the umpire calls time, the runner is granted that base.  If not, they must return to the previous base.  If the infielder makes a play on the advancing runner before the umpire calls time, the ball remains live.
  12. Base Running
    1. No base stealing is allowed in Pinto play.
    2. If a runner is determined to have left his base early, the ball is declared dead and the runner must return to the base. The offending team will be warned.  Upon subsequent violations of this rule, runners will be called out, and the pitch shall be considered a dead ball.
    3. Head-first sliding is not allowed, except when diving back to a base. Players sliding head first will be called out.
    4. Base runners must “slide or avoid” when coming into a base where a defensive play is imminent:
      1. Base runners are required to slide or avoid fielders attempting to make a play on said base runners. (Note: If the ball is not in possession of a fielder or imminently arriving to them, there is no “play” being made).
      2. Failure to slide or avoid results in the base runners being called “out”.
      3. If, in the umpire’s judgment, the slide (or failure to) was done with malicious intent, the base runner shall be called out and ejected from the game immediately.
  13. Run Limits
    1. If the offensive team is tied with or ahead of the defensive team, the offensive team may score only three runs per inning.  After three runs are scored, that half of the inning will be considered complete.
    2. If the offensive team is behind, it may score until it goes ahead of the defensive team by three runs.
    3. More than three runs may be scored in an inning if the additional runs score due to a ground rule double or home run batted fairly over the outfield fence.
    4. In the sixth (final) inning, the run limit rule operates the same way except the limit is six instead of three.
  14. Mercy Rule (12 after 4, 10 after 5)
    1. If the home team is ahead by 12 runs after 3 1⁄2 innings, or the visiting team is ahead by 12 runs after 4 complete innings, it shall be considered a completed game. Play will stop unless both managers agree to continue play.
    2. After 4 1⁄2 innings a 10-run mercy rule is in effect
  15. The Infield Fly Rule is NOT in effect for Pinto games.
  16. All bats MUST have a USA Bat stamp.
    1. For more info on the USA Bat standard, please refer to this FAQ.
    2. Team coaches are responsible for assuring that no non-eligible bats are used in game play.
    3. If a non-legal bat is found to be in use, the bat is immediately removed from play and
      1. If detected after a pitch has been delivered, the player is declared out and the player and coach are removed from the game and will be suspended for one additional game.
      2. If detected after a ball is hit, the batter is out and base runners are returned to their original bases prior to the hit and the player and coach are removed from the game and will be suspended for one additional game.